![]() Both videos run in real-time and only use 50% of the hardware.Here is information on Star Wars: Rogue Squadron, and the Gamecube as provided by Julian Eggebrecht (President) of Factor 5, and was originally presented on the forum at this german video game site: Maniac Online. Two videos of Star Wars: Rogue Squadron running on Gamecube at available here. Effects stands for texture layers, and not polygonal lighting. Factor 5 indicated they could get 20 million polygons/second per second with all effects. First off, lets point out that Nintendo is being very conservative in it's 6 to 12 million polygons/seconds rating, as the developer Factor 5 who is developing Star Wars: Rogue Squadron is already doing 12 million polygons/second, and the developer claims they are only using 50 percent of Gamecube's power.
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